Freelance Animation Contract Template

Create a ready-to-use freelance animation contract in minutes. E-signatures included, so you can sign, send, and invoice all in one Bonsai workflow.
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What is a freelance animation contract template?

A freelance animation contract template is a pre-structured agreement designed for animators and clients. It can be customized for different animation projects, including 2D, 3D, motion graphics, and character animation, so you can tailor terms to each job. The goal is to set clear expectations, protect both parties legally, and streamline onboarding for every new project or retainer, ensuring a smooth start and solid ongoing collaboration.

Definition and purpose of a contract

An animation contract is a legally binding agreement between a freelance animator (or studio) and a client.

The contract should clearly state the scope of work, deliverables, payment terms, rights, and responsibilities. It helps prevent misunderstandings, supports a professional relationship, and provides a clear reference if disputes arise. In addition, it covers milestones, timelines, acceptance criteria, ownership and licensing of the finished work, confidentiality, and termination rules, ensuring the project moves forward with predictable steps across 2D, 3D, motion graphics, or character animation work.

How a contract helps freelance animators

Using a contract template saves time and brings consistency, so you don’t have to draft from scratch for every project.

It ensures key clauses are included, such as IP rights, payment schedules, revision limits, delivery formats, and termination terms. With a template, you can quickly adapt terms for different project types, industries, or budgets while keeping standard protections in place across all projects. This also supports smoother onboarding, as clients recognize the familiar structure and know what to expect from start to finish.

When to use a freelance animation contract

The template should be used in most common situations to prevent friction and misalignment.

Common situations include one-off explainer videos, series work, ongoing social media animations, game or product animations, 3D rendering projects, and in-house engagements with studios. It is relevant for both fixed-fee projects and day-rate or hourly contracts, helping you define scope, payment, and delivery terms upfront so negotiations stay focused and efficient.

Core structure of a freelance animation contract template

A solid freelance animation contract template locks in expectations, protects your work, and keeps projects moving smoothly. In 2025, the core sections you’ll want are the ones many templates use: scope of work, project timeline, payment terms, rights and responsibilities, intellectual property, confidentiality, termination, and governing law. This guide breaks down each section and explains what it should accomplish so you can tailor a template to your business and local rules.

Scope of work and services

This section precisely defines what animation services are being provided and sets the project’s boundaries.

It should name the services involved, such as storyboarding, character design, rigging, keyframing, compositing, and 3D rendering, and specify any pre- or post‑production tasks included. Describe the project brief, target style, and platforms—web, broadcast, or social—and list formats and deliverables (for example, MP4 or MOV at 1080p or 4K, with recommended frame rates like 24, 25, or 30fps). Include how assets will be delivered and what the client and freelancer must provide (brand guidelines, logos, voiceover scripts). By spelling out these details, you create a concrete baseline that helps prevent scope creep.

Additionally, set acceptance criteria and revision rules in plain terms. State how long the client has to review each deliverable, how many rounds of revisions are included, and what happens if the brief changes mid‑project. Mention dependencies on client assets and approvals, and note any exclusions so the team knows when extra work triggers a new agreement. A clear scope makes it easier to discuss changes with a simple change order instead of renegotiating the whole contract.

Project timeline and milestones

This section helps both sides stay aligned on when work happens and when feedback is due.

Present a calendar‑style flow of phases and dates: a project start date, client feedback windows, and the animation phases such as concept, animatic, first draft, revisions, and final delivery, followed by the final deadline. Tie each phase to a concrete deliverable so everyone knows what must be completed before moving forward. For example, allow two weeks for concept and design, one week for an animatic, three weeks for the first full animation pass, and a seven‑day revision period, with a hard final delivery date that accounts for potential delays. Use a project tool like Frame.io for reviews and Notion or Asana for task tracking to keep everyone on the same page.

Define milestone definitions clearly, and include acceptance criteria for each milestone. For instance, Milestone 1 could be "Concept and storyboard approved," Milestone 2 "Animatic approved," Milestone 3 "First full animation pass," and Milestone 4 "Final delivery." Include what happens if a milestone isn’t approved on time, such as a negotiated extension, and ensure payment or next steps are linked to milestone completion. In short, a well‑structured timeline reduces back‑and‑forth and helps meet deadlines.

Payment terms and compensation

This section lays out how much is paid, when, and by what method, including any extra costs.

State the total project fee or your rate, and outline the payment schedule. A common approach is a deposit upfront (often 30–50%), milestone payments aligned with deliverables, and a final payment upon delivery. Note accepted methods like Stripe, PayPal, or bank transfer, and specify due dates (for example, invoices due within 14 days). If you bill hourly or by day, show how the rate works and what the cap is so the client understands the maximum spend. Clarify whether taxes are included or added later, so there are no surprises at the end.

Describe how additional costs will be handled, such as music licensing, voiceover, stock assets, or extra rendering. State whether these costs are included in the base fee or billed separately, and indicate how you estimate them. Also explain how scope changes impact cost, and whether a formal change order is required for pricing changes. Finally, include a simple policy for late payments and any consequences, such as late fees or suspension of work until payment clears.

Rights, responsibilities, and communication

This section clarifies who does what and how the two sides will stay in touch throughout the project.

Outline client obligations (providing a clear brief, brand assets, timely feedback, and approvals) and animator obligations (delivering professional quality work, meeting deadlines, and providing status updates). Mention preferred communication channels (email for formal notices, Slack or Trello/Notion for day‑to‑day work), as well as expected response times. You can also reference general terms of service or house rules if you have them, so everyone knows the ground rules up front.

Discuss rights and responsibilities around the work itself, including IP licenses and usage. State who owns the final deliverables and what kind of license the client receives (exclusive or non‑exclusive, worldwide, perpetual or limited, and for which platforms). Include expectations for confidentiality and any non‑disclosure requirements. This section should also cover how portfolio use is handled, and a brief note on dispute resolution if conflicts arise, to keep relationships respectful and professional.

Legal and protective clauses

These clauses form the legal backbone that protects both freelancer and client, and they should not be skipped, even on small projects.

Summarize the core legal concepts: intellectual property ownership, confidentiality, warranties, indemnification, termination, governing law, and an entire agreement clause. Explain in plain terms that IP ownership usually follows a written agreement and may be a work‑for‑hire arrangement or a licensed use, depending on jurisdiction and the contract. Include a basic termination clause that describes what happens to work in progress and any refunds or rescheduling rights if either party ends early. By covering these points, you give both sides clarity and security.

Finish with practical protections: define the governing law and venue, specify how notices must be delivered, and identify whether disputes will go to arbitration or court. Highlight the importance of the entire agreement clause, which confirms that all agreed terms are in writing and supersede prior conversations. Remind the reader that laws vary by country and state, so consult a local attorney to tailor the template to your location and project type.

How to define the scope of work in an animation contract

A well-defined scope of work keeps you and your client aligned from day one. It reduces back-and-forth, sets realistic timelines, and clarifies how the animation work will be delivered, revised, and used. In 2025, the most effective scopes tie tightly to the client brief, with concrete deliverables, a clear production path, and explicit rights and usage terms. This section provides granular guidance to craft a scope that matches the client brief and your freelance workflow.

To outline animation services and deliverables

Start by listing the deliverables in clear, measurable terms so both sides know exactly what is included. A bullet list helps keep it concrete, and each item should be specific rather than vague.

  • One 60-second 2D explainer video
  • Resolution: 1080p (HD) or 4K
  • File formats: MP4 (H.264), MOV; include source project files as an option
  • Versions: with captions and without captions
  • Render passes for 3D projects (color, depth, shadows, etc.)
  • Supporting assets: storyboards, style frames, and source files

Each item should be measurable, and the client brief should specify the exact output and acceptance criteria before payment milestones are released. For example, use language like “one 60-second 2D explainer video” rather than “one video,” and require that final deliverables meet the defined resolution, formats, and accessibility options. Align this list with the project’s budget, timeline, and intended platforms to avoid later disputes.

To describe the production process and stages

Outline the animation pipeline as stages you will complete, and link them to a timeline and decision points.

Map the stages as discovery, script, storyboard/animatic, design, animation, sound design, and final rendering. For each stage, describe what will be produced, who approves, and what happens if feedback loops extend. Defining stages helps with scheduling, makes payment milestones predictable, and keeps feedback manageable. Use a linked Statement of Work or a project plan in Notion, Trello, or Asana to track progress and ensure both sides have visibility.

Provide a sample milestone structure to guide expectations: 25% upfront for discovery and script, 25% after storyboard/animatic approval, 25% after rough animation, and 25% on final delivery. If revisions are needed, tie them to those stages and set expectations for timeframes. This clarity helps avoid delays and gives you a predictable cash flow while the client sees progress at each step.

To set limits on revisions and change requests

Revisions are common but need a cap to avoid endless tweaks. Establish how many rounds are included per stage and what counts as a revision versus a change of direction.

Use concrete language, for example: “Two rounds of minor revisions per deliverable; a major revision or change of direction qualifies as a re-scope and may incur additional fees.” Then describe how to price extra work: “additional revisions billed at an hourly rate (for example $60–$120/hour) or a fixed add-on,” and specify how the client approves these changes in writing. Also lay out a process for estimating and approving scope changes: the freelancer provides a revised estimate, the client signs off in writing, and work on the new scope begins after approval. Clear rules like these help keep projects on track and budget predictable.

Additionally, define what constitutes a revision versus a new direction, such as color tweaks or timing adjustments counting as revisions, while a rewrite of the concept, a new character design, or a major re-animating of scenes triggers re-scoping and a new estimate. By setting these distinctions upfront, you reduce arguments about whether something should be included in the original scope or billed separately. Finally, include a simple approval workflow so changes are officially captured before work resumes.

To address third-party assets and collaboration

External elements add complexity to licensing, delivery timelines, and rights. Clarify who sources and licenses voiceover, music, sound effects, illustrations, or 3D models, and how rights will be transferred.

Indicate whether you, the animator, will source and license assets, or if the client will provide them. If you source assets, specify license terms (scope, territory, duration, exclusivity) and whether assets can be used in showreels or future projects. If the client provides assets, set delivery requirements (file formats, resolution, and timing) and ensure they meet your production needs. Also specify if you will collaborate with other vendors (agencies, sound studios) and how responsibilities are split—who signs off on assets and final delivery. This keeps everyone on the same page about dependencies, lead times, and approvals.

For portfolio and rights considerations, clarify default rights: clients typically receive perpetual, worldwide, non-exclusive rights to use the finished deliverables for the project, plus a license for the animator to showcase the work in a portfolio or showreel with appropriate credit. If you intend to show work publicly, include a portfolio clause with consent from the client and, where appropriate, a confidentiality rider for any sensitive material. Finally, specify whether the client or you will handle any third-party license fees and how those costs are charged in the budget. Clear collaboration terms help prevent delays and protect both sides’ interests as of 2025.

How to structure payment terms and expenses

Clear payment terms protect your income and keep projects moving. In freelance animation, clients expect transparency about the total fee, when payments are due, what happens if a payment is late, and how costs are handled if the project ends early. This guide helps you design a fair, enforceable payment structure for a Freelance Animation Contract Template that works in 2025, with practical examples and proven terms used by top competitors.

To define project fees and pricing models

Clarify how the fee is calculated and what it covers from day one.

Start with the total project fee and a clear breakdown. For example, a 60-second animation might be priced at a total project fee of $12,000, with $7,500 labeled as creative fees (concept, storyboard, animation) and $4,500 as production costs (stock footage, licenses, render time). For 3D rendering, render time or hardware usage can be billed separately at a rate such as $0.02–$0.05 per frame depending on complexity. Make sure the contract states what changes will cost as a change order, and how many rounds are included in the base price.

To set a payment schedule and milestones

Set a schedule that aligns with project milestones.

Use a milestone ladder: 50% deposit on signing, 25% on storyboard approval, 25% on final delivery. For shorter projects, you can invoice weekly or biweekly; for ongoing work, consider monthly invoicing with a rolling milestone structure. Ensure you tie each payment to a defined deliverable and include clear net terms (e.g., Net 15 or Net 30) and accepted payment methods such as ACH, Stripe, or PayPal.

To handle late payments and non-payment

Describe what you include regarding overdue invoices and remedies.

Include overdue invoice terms: a late fee (for example 1.5% per month), interest, and a suspension of work after a defined cure period (like 7–14 days). The contract should allow withholding final deliverables or transferring rights until payment is received. Use straightforward language and avoid threats while protecting income. For ongoing clients, consider a short grace period and a reminder schedule; for one-off projects, include a strong but courteous final notice before escalation.

To document expenses and additional costs

Describe typical out-of-pocket costs and how they are handled.

List typical out-of-pocket costs in animation projects: stock footage, music licenses, voice talent, plug-ins, render farm time, travel. Explain how the contract should state whether these are included in the fee or billed separately, whether pre-approval is required, and how receipts will be shared. A simple table layout helps keep this clear.

Expense Category Included in Fee? Pre-Approval Required Notes
Stock Footage No Yes License type may affect usage rights; specify in contract
Music Licenses No Yes Choose royalty-free or licensed music; price varies
Voice Talent No Yes Rights and usage terms should be defined
Plug-ins and Software Often Yes No Recurring or one-time licenses; note renewal terms
Render Farm Time Depends Yes Charge per hour or per frame; estimate before work starts
Travel No No Pre-approval and mileage reimbursement policies

How to set project timelines and deadlines

Turning client expectations into a realistic, enforceable timeline is essential for successful freelance animation work. In this section, you’ll learn how to craft an estimated timeline, define clear feedback windows, and plan for delays, reschedules, and rush work using a Freelance Animation Contract Template. Clear timelines reduce back-and-forth, keep projects on track, and protect your schedule as you work with clients in 2025.

To create an estimated timeline for animation work

Begin by translating the project scope into a calendar-based schedule with a clear start date, milestones, and a final delivery date.

Break the work into concrete stages: concept and art direction, storyboard, animatic, first pass animation, revisions, lighting and rendering, and final delivery. For each stage, assign a target date and a responsible party. For example, if you start on 2025-02-03, set storyboard by 2025-02-10, animatic by 2025-02-15, first pass by 2025-02-28, and final render by 2025-03-10. Use calendar dates rather than vague terms like “three weeks” to avoid ambiguity. In addition, differentiate a best-effort estimate from a firm deadline within your Freelance Animation Contract Template, so the client understands what is adjustable and what is fixed.

Also build in a realistic buffer. Add 3–7 days of contingency for each major milestone to accommodate feedback cycles, asset delivery delays, or minor scope tweaks. Document the overall horizon in the contract, including a potential extension process if the scope grows. Finally, ensure both sides sign off on the schedule before production begins, and keep the dates visible in the project dashboard or project management tool (like Asana or Trello) linked to the contract. By converting expectations into calendar dates, you reduce miscommunication and set a clear path from kickoff to delivery.

To define client feedback and approval windows

Set clear review windows for each stage, so both sides know when feedback is due and how approvals will be handled.

For each milestone, specify how many business days the client has to review and approve, typically 3–5 business days. Tie delays in feedback to the project timeline: if the client misses the window, the timeline shifts by the same number of days. Make expectations explicit by stating how many reminders will occur and what happens if approvals are not provided. Using calendar dates here, too, helps prevent misunderstandings about “soon” or “this week.” In a Freelance Animation Contract Template, place these windows next to each milestone so both parties can see the rhythm of reviews.

Some projects use deemed-acceptance clauses, where silence is treated as approval after the window expires. This can speed production but may upset clients if they miss a critical change. Consider whether this approach fits your working style and your client relationship; if you include it, add an explicit caveat that the approval is conditional on no major issues being raised in the review window.

To address delays, reschedules, and rush work

Include language that covers delays caused by either party, pauses, and rush turnarounds.

Describe what happens if the client wants to pause the project or request a rush turnaround. A pause should specify its duration and the new start date, and a rush request should trigger a defined turnaround and price change. For example, a 5-business-day rush on a 60-second animation might require a 25% premium and a revised delivery date, while a 2-week pause would push milestones by the pause length and require a revised schedule.

Detail rush fees and reschedule fees in the contract to avoid disputes. Typical rush premiums range from 25% to 50% depending on how tight the timeline is and the amount of work left. Reschedule fees of $100–$300 help cover administrative costs. Also note any changes in availability if timelines shift significantly, and prescribe a change-order process (for example, updates must be agreed in writing within 2 business days). This structure helps protect your schedule and keeps client expectations aligned.

How to handle intellectual property in an animation contract

Intellectual property (IP) terms decide who owns the final animation, the project files, and how the work can be used. For freelancers, clear IP terms protect your pay today and your ability to land future gigs, especially in 3D rendering projects where many assets are created from scratch. This guide uses common structures from competitor templates—assignment of rights and animator usage rights—to help you build a solid Freelance Animation Contract Template that safeguards your portfolio and future earning potential.

To distinguish ownership of final work and source files

Begin by clarifying what you deliver as the final product versus what stays with you as the source files.

The client will typically own the final rendered animation—video files in formats such as MP4 or MOV—and any delivered render passes. Source files, including After Effects project files (.aep), Blender or Maya scenes, rigs, textures, and character designs, usually remain with the creator unless explicitly transferred. If you want to provide source files, set a separate fee or license (for example, 15-30% of the project price or a one-time access license). This distinction helps prevent unwanted edits and protects your ability to reuse techniques and assets in future projects.

To avoid ambiguity, spell out who owns each asset in a schedule at the end of the contract. Include a simple row for each asset type: final deliverables, source files, and any derivative works. This makes it easy to audit rights if the project expands or when you quote future work.

To define assignment of rights to the client

Describe clearly what rights you are granting to the client, and under what terms.

Common options include full ownership, exclusive license, and non-exclusive license, each with limits on territory, duration, and media. For example, a client might receive a worldwide, perpetual license for use on web and social media, while another project might grant broadcast rights only for 12 months. Use precise language so there is no confusion about where and how the work can be shown, and for how long. If your client needs more rights later, plan for a negotiated addendum rather than a blanket change.

Common rights you can grant include the following options:

  • Full ownership by the client of the final work and all underlying assets (subject to any excluded source files).
  • Exclusive license (the client has exclusive rights for a defined purpose, but the creator retains ownership of the assets).
  • Non-exclusive license (the client may use the work, but you may license it to others for other uses).
  • Limited rights with clear territorial, duration, and media constraints (for example, worldwide, 2-year license for web and social only).

Choose the right mix based on project scope and budget. For example, a web/social campaign might use a worldwide, perpetual license for video on websites and social feeds, whereas a TV broadcast project would typically require broadcast rights for 12 months and may include archive rights.

To protect the animator’s portfolio and self-promotion rights

Include a clause that lets you show the work in your portfolio, showreel, and social channels, unless the client requests confidentiality or an embargo.

Specify how and when you can share the work. A common approach is to allow portfolio use after a public launch or after a set embargo period, such as 30 days post-release. You can offer a staged release: first share a case-study reel with low-res clips, then full HD once the project is widely released. This balance helps you attract new clients while respecting the client’s rollout plan.

Be explicit about timing and formats, for example: “Client approval not required for portfolio uses that show the final animation at up to 2 minutes, with sensitive elements redacted.” You can also plan for revocation if there is a breach, and ensure that the clauses allow you to remove the content if requested for breach of contract.

To handle third-party content and licenses

Explain how third-party materials are handled in the contract.

Decide who is responsible for licenses: the client or the animator. If the client provides assets, the animator is not liable for unlicensed content. Require that all third-party usage comply with license terms, and attach copies of licenses or provide links in the contract. For music, fonts, stock images, and 3D models, specify who secures the license and what happens if licenses expire or are challenged. This reduces risk if a project continues or expands, especially in long-form animations or 3D renders.

How to include confidentiality, warranties, and indemnification

Beyond the basics of scope and payment, adding solid confidentiality, warranties, and indemnification helps both sides manage risk in animation and media work. In 2025, most freelance contracts in this field borrow elements from NDA templates and IP protection provisions used by studios and agencies, then tailor them to animation pipelines, assets, and client rights. The goal is clear: protect client secrets and proprietary techniques while keeping expectations realistic about outcomes, remedies, and liability.

To set confidentiality and non-disclosure terms

A confidentiality clause should cover what must stay secret, including client trade secrets, unreleased campaigns, and proprietary assets used during animation work. It also protects the animator’s own methods, trade secrets, and pricing details. The clause should specify who can see the information and under what conditions disclosures may occur.

Make the scope clear by listing examples like script notes, character models, rig setups, and production schedules. Include allowed disclosures to your accountant, attorney, or collaborators bound by NDA, and carve out exceptions for information that becomes public or is required by law. It should also set how information is stored and returned, using secure portals and agreed-upon data handling standards to minimize risk of leaks.

A survival clause keeps confidentiality after the contract ends. For general information, 3-5 years is common; trade secrets can remain confidential indefinitely. Defining Confidential Information in a defined term helps prevent ambiguity. Add practical steps such as clearly marking documents, using access controls, and a termination provision that requires return or destruction of sensitive assets.

To define warranties about originality and quality

The animator warrants that the work is original or properly licensed and does not knowingly infringe on third-party rights. It will be delivered in a professional manner, meet the agreed-upon specifications, and be completed on the stated schedule.

Warranties should be tempered to avoid overpromising outcomes; they do not guarantee business results like views or sales. The client should warrant that they own or have rights to materials they provide, including licenses for stock assets, fonts, and music, and that those assets won’t infringe others’ rights. This balance keeps the deal fair if a third party later challenges the content.

If defects are found, set a remedy window—often 30-90 days after delivery—for fixes or replacements at no extra cost. This protects both sides and keeps the project on track while allowing reasonable quality control and timely delivery of corrected work.

To structure indemnification and limitation of liability

Indemnification should be mutual, covering third-party claims arising from content provided by one party or from the other party’s actions. For example, if the client provides copyrighted material, the client indemnifies the animator for related claims; if the animator’s work infringes a third party, the animator indemnifies the client. Include notice requirements and a duty to cooperate in defense to keep disputes manageable.

Set a practical liability cap, typically equal to the total fees paid under the contract, to keep risk proportional to the project value. Carve-outs are common for breaches of confidentiality and IP infringement, where a cap may not apply, and indirect or consequential damages are often excluded unless expressly stated. These terms are practical for animation and media work, helping both sides plan for potential disputes while focusing on creative delivery.

How to address termination, governing law, and signatures

This closing section formalizes the contract and defines what happens if the relationship ends early. It helps you spell out how termination works, how payments are handled, and how the agreement becomes legally binding. Use this guidance to strengthen your Freelance Animation Contract Template for 2025 and beyond.

To define termination conditions and notice periods

This section explains how either party can end the contract and how notice should be given. In practice, you’ll want to cover termination for convenience with notice, termination for breach, and termination for non-payment. A practical setup is to require 14 days’ written notice for shorter projects and 30 days for longer engagements, while allowing immediate termination for material breach. Clearly define what counts as a material breach—examples include missed milestones, delivering assets that fail to meet agreed standards, breach of confidentiality, or repeated late payments—and specify a cure period (for instance, 7 days) to fix the issue before termination takes effect.

Additionally, spell out whether work can be paused during a notice period and under what circumstances termination is immediate. This matters if invoices are outstanding or if continuing work would violate contract terms. By clarifying these points, you reduce disputes and give both sides a fair path to end the relationship without drama. Sample language can be included to standardize the process, such as: “Either party may terminate for convenience on 14 days’ written notice; termination for material breach occurs immediately after a 7-day cure period; work and payment obligations continue during the notice period.”

To handle compensation upon termination

This section explains what the animator is owed if the project ends early. It should specify payment for work completed to date, non-refundable deposits, and any kill fees or cancellation charges. As a rule of thumb, require payment for all work performed up to termination plus any non-refundable costs that were incurred in good faith. Many contracts also include a kill fee, which is a percentage of the remaining fees, commonly 10% to 25%, depending on how far the project has progressed and what non-recoverable costs have been incurred. For example, if a project is valued at $8,000 with a $2,000 deposit, and termination occurs after 40% of milestones, the client would owe for the completed portion plus the non-refundable deposit and any agreed kill fee.

Along with payments, specify what rights the client gains to partially completed work after early termination. Most often, clients receive rights to deliverables actually produced and paid for, while unfinished work remains with the animator unless a separate license is granted. This clarity protects both sides: the animator gets fair compensation for work done, and the client retains usable material already delivered. Keep the language practical and aligned with your project size and payment schedule to prevent disputes later.

To set governing law, entire agreement, and amendments

This section tells readers which laws govern the contract, confirms that the document is the whole agreement, and explains how changes are made. In most cases, you will name the jurisdiction whose laws apply—often where the animator or client is based. For example, California or New York law is common for U.S. freelancers, with a note on venue or arbitration if chosen. The clause should also cover dispute resolution preferences and whether arbitration is an option. In 2025, many freelancers choose to include a short arbitration clause or a venue clause to speed up resolution and keep costs predictable.

The “entire agreement” clause states that this contract supersedes all prior discussions, summaries, or drafts. The “amendments” clause requires changes to be in writing and signed by both parties; it can also specify that email exchanges count as written amendments if both sides explicitly agree. This ensures that a quick email confirming a change is legally valid and reduces back-and-forth disputes about what was agreed. Including these clauses helps you lock in the agreement and keep future changes orderly.

To finalize the contract with signatures

The contract must be signed and dated by both parties or by authorized representatives to be effective. Electronic signatures are widely accepted and can speed up the process, especially for freelancers and clients in different locations. Tools like DocuSign, HelloSign, PandaDoc, and Adobe Sign are commonly used in 2025 and are designed to meet industry standards for security and legally binding records. When you include signatures, also add printed names, titles (if applicable), company names, and contact details to make it easy to verify who signed and how to reach them.

Finally, ensure the signature blocks include the date of signing and a note about how both parties can receive copies of the final signed agreement. This reduces confusion if questions arise later and helps you maintain a clear, auditable record. A properly executed signature section solidifies the agreement and sets the stage for a smooth, professional relationship.

How to customize a freelance animation contract template for different projects

Adapting a base freelance animation contract template keeps your processes consistent while letting you tailor terms to the specifics of each project. A solid template should cover core protections like IP, confidentiality, and payment, but you’ll often need to adjust sections such as scope, timelines, milestones, and usage rights to fit direct client work, studios, long-term retainers, or complex 3D and rendering-heavy jobs. In 2025, many freelancers rely on a master template in HelloBonsai and add project-specific addenda to keep drafting time low and risk clear. Below, you’ll find practical guidance on what changes are most common and how to preserve consistency across engagements.

To adapt the template for direct clients vs. studios

Direct clients—brands, SMBs, or independent creators—usually want clearer guidance on process, feedback cycles, and approvals, while studios or agencies often align with an internal workflow, day rates, and usage assumptions. In practice, this means you should be prepared to expand the process section for direct clients with detailed review steps, expected response times, and milestone gates. For studios, you’ll want tighter integration with their project management style and a more standardized rate structure to fit their procurement and QA processes.

Small wording adjustments can make a big difference. For direct clients, swap generic terms like “Client” for “Client (brand name) or Project Manager” and add a brief note about the client’s approval timeline. For studios, replace references to “Client” with “Studio/Agency” and align the payment schedule with typical studio calendars (for example, milestone-based payments tied to internal reviews). You can also add a short addendum that mirrors a studio’s SOW format, while keeping the core IP and confidentiality clauses intact. By keeping a master contract stable and adjusting only the project-facing language, you preserve consistency without creating confusion across engagements.

To tailor terms for 3d and rendering-intensive projects

3D and rendering-heavy work tends to require longer production cycles, higher hardware or render-farm costs, and more technical deliverables. This means your template should separate phases like modeling, rigging, texturing, lighting, animation, and rendering, and include a clear allowance for render iterations and test frames. You’ll also want to address the possibility of additional costs for render time, storage, and software licenses that arise during the project.

Adjust the scope and payment sections to account for render iterations, test frames, and the option to charge separately for raw 3D scenes versus final renders. For example, you can add a line item or contingency: “Render passes beyond the included set will be billed at a defined hourly rate or per-frame rate.” Consider creating a dedicated “3D deliverables” subsection that lists outputs such as “scene files, textures, lighting setups, and final renders,” along with their respective ownership and usage terms. This template can function as a complete 3D rendering contract sample when you fill in the technical details, including preferred file formats and delivery platforms. Tools like HelloBonsai can help you track these deliverables and automate the sign-off workflow.

To set terms for ongoing retainers and day-rate work

Retainers and day-rate work change how you define availability, capacity, and scheduling. Start by specifying the number of days or hours guaranteed per week or month, plus any minimum booking commitments. Include clear cancellation terms for scheduled days and a policy on how unused time is treated—whether it rolls over, expires, or resets at the end of each period. This helps both you and the client plan workload and cash flow without ambiguity.

Timelines become more flexible with retainers, but boundaries around availability and overtime are critical. Include a clause that defines “blocked” time, overtime rates, and what happens if you’re unexpectedly unavailable due to illness or emergencies. You can set expectations with language like: “The freelancer will reserve up to X hours per week for this project; any time outside this block is subject to prior notice and mutual approval.” Also consider a simple invoicing cadence—monthly, with a summary of hours, tasks completed, and upcoming milestones—so the client knows what to expect and you maintain steady cash flow.

To standardize clauses while personalizing project details

Treat the legal and protective clauses—IP, confidentiality, warranties, indemnification, and governing law—as mostly standardized. Personalize the project details in sections like scope, timeline, and payment to reflect each engagement. A strong approach is to maintain a master animator contract template and duplicate it for each new project, updating only the project-specific fields. This keeps your core protections consistent while reducing drafting time and the risk of overlooking key terms.

To implement this efficiently, store a “master” contract in HelloBonsai and generate new documents by duplicating and filling in a SOW addendum for each project. Keep a reusable clause library for IP transfer, license scope, and warranty language so you don’t rewrite these protections every time. For client-facing clarity, include a short project summary at the top, followed by the standardized sections and a clearly labeled scope and deliverables list. This approach balances consistency with customization, so you can scale your freelance animation business confidently.

Common mistakes to avoid in a freelance animation contract

Before you send a freelance animation contract to a client, spot weaknesses that slow approvals, hurt cash flow, or leave you exposed to risk. This mistake-focused checklist helps you fix weak points by analyzing missing components, vague scopes, and poor payment terms—using competitor insights to build a practical template. For 2025, lean on a proven framework like HelloBonsai's Freelance Animation Contract Template to keep language clear, editable, and ready for signatures.

To avoid vague or incomplete scopes of work

A clear scope is the backbone of a smooth project.

Generic phrases such as "create video" or "do animation" leave room for interpretation. Clients may picture a different length, style, or number of revisions than you intend, which leads to disputes down the line. To prevent this, compare weak and strong scope statements: a weak scope might read, "Create video for client." A strong scope would specify: "Produce a 60-second 2D explainer animation in a flat vector style, color palette of blues and grays, deliverables in MP4 1920x1080 and an editable project file, include storyboard and animatic, provide up to 3 rounds of revisions, and deliver final assets within 30 days after storyboard approval."

To prevent under-specified payment and revision terms

Payment terms shape your cash flow and project boundaries.

If you leave out a payment schedule, late fees, and revision limits, you’ll see delayed payments, endless change requests, and reduced profitability. For example, use milestone-based payments—such as 40% upfront, 30% on storyboard approval, 30% on final delivery—and net 30 terms. Include a clear late fee (often around 1.5% per month) and define how many revisions are included in each milestone. Explicitly state that additional revisions or out-of-scope work will be billed separately at an agreed hourly rate, such as $60/hour, to protect profitability.

To include essential legal protections

Protective clauses help you avoid costly disputes and ambiguity about ownership and use rights.

Common protections include IP ownership, licensing terms, confidentiality, warranties, indemnification, termination, and governing law. Skipping these to “keep it simple” can leave you exposed if a client misuses your work or if a dispute arises. Consider adding: ownership or license language that fits your work-for-hire expectations, a confidentiality clause for project details, a warranty of non-infringement, indemnification for third-party claims, termination rights, and a chosen governing law with a venue clause. If unsure about jurisdiction-specific terms, consult a lawyer, or start with a standard clause in HelloBonsai's Freelance Animation Contract Template and tailor from there.

To keep the contract readable and client-friendly

Clarity reduces back-and-forth and speeds approvals.

Use clear headings, short paragraphs, and bullet points where helpful. Avoid dense legal jargon, and present sections like Deliverables, Timeline, Payment, and Legal Terms in plain language. A well-structured contract template builds trust and helps clients understand what they’re agreeing to quickly. For a practical starting point in 2025, reference HelloBonsai's Freelance Animation Contract Template and keep your document as a living, easy-to-edit file.

To further aid readability, include a concise, at-a-glance summary at the top and a short checklist of key terms below.

  • Deliverables and milestones clearly stated
  • Plain language headings with consistent formatting
  • Acceptance criteria and sign-off steps defined
  • Simple e-signature flow and client copy

How Bonsai helps manage freelance animation contract templates

Centralizing your contract templates, projects, and payments helps you move from idea to delivery with fewer hiccups. As of 2025, Bonsai offers a built-in contract template system, a Clause Library, and automation workflows that let you create, reuse, and track animator contracts all in one place. In short, Bonsai keeps all animator contracts, projects, and payments in one place and handles repetitive admin work so you can focus on creative production.

To create reusable freelance animation contract templates

You can set up a master animator contract once in Bonsai, including standard clauses for scope, payment, IP, and confidentiality.

Start by drafting a master contract that specifies the project scope (what’s included, delivery formats, and revision limits), payment terms (rates, milestones, and late fees), IP ownership, and confidentiality. This master keeps your language consistent, so you don’t rewrite the legal basics for every client. By using Bonsai’s template system, you ensure every new contract starts from the same solid foundation, reducing miscommunications and scope creep.

Once your master is ready, you can duplicate it for new clients or projects with a few clicks. This keeps the core terms intact while you customize client names, project titles, dates, and any specifics. For services like 3D rendering, you can save the exact clause as a reusable block in Bonsai’s Clause Library to insert into future contracts quickly, ensuring consistency across different engagements without starting from scratch.

To track and manage freelance animation contracts in one place

All contracts live alongside related projects, clients, and invoices in Bonsai, making it easier to track terms and progress.

Bonsai stores each contract in the project record, linked to the client and the invoices generated from it. The dashboard shows contract status at a glance: Draft, Sent, Viewed, and Signed, with color-coded chips and an activity log. This lets you see where a contract stands without hunting through emails or attachments, and it keeps your workflow transparent for you and your client.

When you keep terms in one place, it’s easier to review what was agreed and reference it during milestones or change requests. A shared client portal lets your client view the contract, reply with comments, and sign, all inside Bonsai. That reduces back-and-forth emails, speeds up approvals, and provides a clean audit trail for every project, so you always know the exact terms that govern delivery and payment.

To automate approvals, reminders, and downstream workflows

Automations save time by handling routine steps, so you can focus on animation work.

  • Automatic e-signature requests when you send a contract.
  • Reminders for clients who have not yet signed.
  • Triggering project creation once a contract is signed.
  • Generating invoices based on agreed payment schedules.
  • Linking contracted milestones to tasks and timelines.

These automations reduce manual follow-up and keep your projects moving smoothly from contract to delivery.

Frequently asked questions
how do i customize the freelance animation contract template in bonsai to fit my project?
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Within Bonsai, you can customize the freelance animation contract template by editing client details, project scope, deliverables, milestones, and payment terms. You can add a Statement of Work, set timelines, include deposits, and apply your branding before sharing with the client for approval.
can i send the freelance animation contract template to clients directly from bonsai?
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Yes. You can share the freelance animation contract template directly from Bonsai with clients via a secure link or built-in messaging. The app tracks revisions and status, and you can collect client acceptance or e-signature requests without leaving the platform, keeping all project details centralized.
what fields should i customize in the freelance animation contract template to define scope and deliverables?
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Edit the project description, list all deliverables with formats and resolutions, specify milestones, timelines, client responsibilities, and who provides assets. Include any technical specs, review rounds, and approval criteria. Attach the Statement of Work if needed and confirm acceptance criteria for each deliverable.
how do i set clear payment terms in the freelance animation contract template?
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Define the rate, billing cadence, deposit amounts, milestone payments, and due dates. Include invoicing requirements and late fees if applicable. In Bonsai, you can apply these terms to the contract and automatically generate milestone invoices as work progresses. This keeps both parties aligned and reduces back-and-forth.
When should I use this animation contract template in my workflow?
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Use this template after initial client discussions and once project details are agreed upon. It should be signed before starting work to ensure both parties are aligned and legally protected.
Why use a template instead of creating from scratch?
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Using a template saves time and ensures all essential elements are included. It provides a professional structure, reduces errors, and offers legal protection, making it ideal for freelancers and agencies.

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Freelance Animation Contract Template

Animation Contract Template

Template preview
First Name
Last Name
Acme LLC.
Client
First Name
Last Name
Corporation Corp.

This Contract is between Client (the "Client") and Company, a California limited liability company (the "Animator").

The Contract is dated [the date both parties sign].

1. WORK AND PAYMENT.

1.1 Project. The Client is hiring the Animator to do the following: Animate and produce videos

1.2 Schedule. The Animator will begin work on [START DATE] and will continue until the work is completed. This Contract can be ended by either Client or Animator at any time, pursuant to the terms of Section 4, Term and Termination.

1.3 Payment. The Client will pay the Animator a rate of $150.00 (USD) per hour. Of this, the Client will pay the Animator $1,500.00 (USD) before work begins.

1.4 Expenses. The Client will reimburse the Animator's expenses. Expenses do not need to be pre-approved by the Client.

1.5 Invoices. The Animator will invoice the Client at the end of the project. The Client agrees to pay the amount owed within 15 days of receiving the invoice. Payment after that date will incur a late fee of 2.0% per month on the outstanding amount.

2. OWNERSHIP AND LICENSES.

2.1 Client Owns All Work Product. As part of this job, the Animator is creating "work product” for the Client. To avoid confusion, work product is the finished product, as well as drafts, notes, materials, mockups, animated clips, sound files, digital designs and anything else that the Animator works on—that is, conceives, creates, designs or develops—as part of this project, whether before the date of this Contract or after. The Animator hereby gives the Client this work product once the Client pays for it in full. This means the Animator is giving the Client all of its rights, titles, and interests in and to the work product (including intellectual property rights), and the Client will be the sole owner of it. The Client can use the work product however it wants or it can decide not to use the work product at all. The Client, for example, can modify, destroy, or sell it, as it sees fit.

2.2 Animator's Use Of Work Product. Once the Animator gives the work product to the Client, the Animator does not have any rights to it, except those that the Client explicitly gives the Animator here. The Client gives permission to use the work product as part of portfolios and websites, in galleries, and in other media, so long as it is to showcase the work and not for any other purpose. The Client does not give permission to sell or otherwise use the work product to make money or for any other commercial use. The Client is not allowed to take back this license, even after the Contract ends.

2.3 Animator's Help Securing Ownership. In the future, the Client may need the Animator's help to show that the Client owns the work product or to complete the transfer. The Animator agrees to help with that. For example, the Animator may have to sign a patent application. The Client will pay any required expenses for this. If the Client can't find the Animator, the Animator agrees that the Client can act on the Animator's behalf to accomplish the same thing. The following language gives the Client that right: if the Client can't find the Animator after spending reasonable effort trying to do so, the Animator hereby irrevocably designates and appoints the Client as the Animator's agent and attorney-in-fact, which appointment is coupled with an interest, to act for the Animator and on the Animator's behalf to execute, verify, and file the required documents and to take any other legal action to accomplish the purposes of paragraph 2.1 (Client Owns All Work Product).

2.4 Animator's IP That Is Not Work Product. During the course of this project, the Animator might use intellectual property that the Animator owns or has licensed from a third party, but that does not qualify as "work product.” This is called "background IP.” Possible examples of background IP are pre-existing code, type fonts, properly-licensed stock photos, and web application tools. The Animator is not giving the Client this background IP. But, as part of the Contract, the Animator is giving the Client a right to use and license (with the right to sublicense) the background IP to develop, market, sell, and support the Client's products and services. The Client may use this background IP worldwide and free of charge, but it cannot transfer its rights to the background IP (except as allowed in Section 9.1 (Assignment)). The Client cannot sell or license the background IP separately from its products or services. The Animator cannot take back this grant, and this grant does not end when the Contract is over.

2.5 Animator's Right To Use Client IP. The Animator may need to use the Client's intellectual property to do its job. For example, if the Client is hiring the Animator to build a website, the Animator may have to use the Client's logo. The Client agrees to let the Animator use the Client's intellectual property and other intellectual property that the Client controls to the extent reasonably necessary to do the Animator's job. Beyond that, the Client is not giving the Animator any intellectual property rights, unless specifically stated otherwise in this Contract.

3. REPRESENTATIONS.

3.1 Overview. This section contains important promises between the parties.

3.2 Authority To Sign. Each party promises to the other party that it has the authority to enter into this Contract and to perform all of its obligations under this Contract.

3.3 Animator Has Right To Give Client Work Product. The Animator promises that it owns the work product, that the Animator is able to give the work product to the Client, and that no other party will claim that it owns the work product. If the Animator uses employees or subcontractors, the Animator also promises that these employees and subcontractors have signed contracts with the Animator giving the Animator any rights that the employees or subcontractors have related to the Animator's background IP and work product.

3.4 Animator Will Comply With Laws. The Animator promises that the manner it does this job, its work product, and any background IP it uses comply with applicable U.S. and foreign laws and regulations.

3.5 Work Product Does Not Infringe. The Animator promises that its work product does not and will not infringe on someone else's intellectual property rights, that the Animator has the right to let the Client use the background IP, and that this Contract does not and will not violate any contract that the Animator has entered into or will enter into with someone else.

3.6 Client Will Review Work. The Client promises to review the work product, to be reasonably available to the Animator if the Animator has questions regarding this project, and to provide timely feedback and decisions.

3.7 Client-Supplied Material Does Not Infringe. If the Client provides the Animator with material to incorporate into the work product, the Client promises that this material does not infringe on someone else's intellectual property rights.

4. TERM AND TERMINATION.

This Contract is ongoing until the work is completed. Either party may end this Contract for any reason by sending an email or letter to the other party, informing the recipient that the sender is ending the Contract and that the Contract will end in 7 days. The Contract officially ends once that time has passed. The party that is ending the Contract must provide notice by taking the steps explained in Section 9.4. The Animator must immediately stop working as soon as it receives this notice, unless the notice says otherwise. The Client will pay the Animator for the work done up until when the Contract ends and will reimburse the Animator for any agreed-upon, non-cancellable expenses. The following sections don't end even after the Contract ends: 2 (Ownership and Licenses); 3 (Representations); 6 (Confidential Information); 7 (Limitation of Liability); 8 (Indemnity); and 9 (General).

5. INDEPENDENT CONTRACTOR.

The Client is hiring the Animator as an independent contractor. The following statements accurately reflect their relationship:

  • The Animator will use its own equipment, tools, and material to do the work.
  • The Client will not control how the job is performed on a day-to-day basis. Rather, the Animator is responsible for determining when, where, and how it will carry out the work.
  • The Client will not provide the Animator with any training.
  • The Client and the Animator do not have a partnership or employer-employee relationship.
  • The Animator cannot enter into contracts, make promises, or act on behalf of the Client.
  • The Animator is not entitled to the Client's benefits (e.g., group insurance, retirement benefits, retirement plans, vacation days).
  • The Animator is responsible for its own taxes.
  • The Client will not withhold social security and Medicare taxes or make payments for disability insurance, unemployment insurance, or workers compensation for the Animator or any of the Animator's employees or subcontractors.

6. CONFIDENTIAL INFORMATION.

6.1 Overview. This Contract imposes special restrictions on how the Client and the Animator must handle confidential information. These obligations are explained in this section.

6.2 The Client's Confidential Information. While working for the Client, the Animator may come across, or be given, Client information that is confidential. This is information like customer lists, business strategies, research & development notes, statistics about a website, and other information that is private. The Animator promises to treat this information as if it is the Animator's own confidential information. The Animator may use this information to do its job under this Contract, but not for anything else. For example, if the Client lets the Animator use a customer list to send out a newsletter, the Animator cannot use those email addresses for any other purpose. The one exception to this is if the Client gives the Animator written permission to use the information for another purpose, the Animator may use the information for that purpose, as well. When this Contract ends, the Animator must give back or destroy all confidential information, and confirm that it has done so. The Animator promises that it will not share confidential information with a third party, unless the Client gives the Animator written permission first. The Animator must continue to follow these obligations, even after the Contract ends. The Animator's responsibilities only stop if the Animator can show any of the following: (i) that the information was already public when the Animator came across it; (ii) the information became public after the Animator came across it, but not because of anything the Animator did or didn't do; (iii) the Animator already knew the information when the Animator came across it and the Animator didn't have any obligation to keep it secret; (iv) a third party provided the Animator with the information without requiring that the Animator keep it a secret; or (v) the Animator created the information on its own, without using anything belonging to the Client.

6.3 Third-Party Confidential Information. It's possible the Client and the Animator each have access to confidential information that belongs to third parties. The Client and the Animator each promise that it will not share with the other party confidential information that belongs to third parties, unless it is allowed to do so. If the Client or the Animator is allowed to share confidential information with the other party and does so, the sharing party promises to tell the other party in writing of any special restrictions regarding that information.

7. LIMITATION OF LIABILITY.

Neither party is liable for breach-of-contract damages that the breaching party could not reasonably have foreseen when it entered this Contract.

8. INDEMNITY.

8.1 Overview. This section transfers certain risks between the parties if a third party sues or goes after the Client or the Animator or both. For example, if the Client gets sued for something that the Animator did, then the Animator may promise to come to the Client's defense or to reimburse the Client for any losses.

8.2 Client Indemnity. In this Contract, the Animator agrees to indemnify the Client (and its affiliates and their directors, officers, employees, and agents) from and against all liabilities, losses, damages, and expenses (including reasonable attorneys' fees) related to a third-party claim or proceeding arising out of: (i) the work the Animator has done under this Contract; (ii) a breach by the Animator of its obligations under this Contract; or (iii) a breach by the Animator of the promises it is making in Section 3 (Representations).

8.3 Animator Indemnity. In this Contract, the Client agrees to indemnify the Animator (and its affiliates and their directors, officers, employees, and agents) from and against liabilities, losses, damages, and expenses (including reasonable attorneys' fees) related to a third-party claim or proceeding arising out of a breach by the Client of its obligations under this Contract.

9. GENERAL.

9.1 Assignment. This Contract applies only to the Client and the Animator. The Animator cannot assign its rights or delegate its obligations under this Contract to a third-party (other than by will or intestate), without first receiving the Client's written permission. In contrast, the Client may assign its rights and delegate its obligations under this Contract without the Animator's permission. This is necessary in case, for example, another Client buys out the Client or if the Client decides to sell the work product that results from this Contract.

9.2 Arbitration. As the exclusive means of initiating adversarial proceedings to resolve any dispute arising under this Contract, a party may demand that the dispute be resolved by arbitration administered by the American Arbitration Association in accordance with its commercial arbitration rules.

9.3 Modification; Waiver. To change anything in this Contract, the Client and the Animator must agree to that change in writing and sign a document showing their contract. Neither party can waive its rights under this Contract or release the other party from its obligations under this Contract, unless the waiving party acknowledges it is doing so in writing and signs a document that says so.

9.4 Notices.

(a) Over the course of this Contract, one party may need to send a notice to the other party. For the notice to be valid, it must be in writing and delivered in one of the following ways: personal delivery, email, or certified or registered mail (postage prepaid, return receipt requested). The notice must be delivered to the party's address listed at the end of this Contract or to another address that the party has provided in writing as an appropriate address to receive notice.

(b) The timing of when a notice is received can be very important. To avoid confusion, a valid notice is considered received as follows: (i) if delivered personally, it is considered received immediately; (ii) if delivered by email, it is considered received upon acknowledgement of receipt; (iii) if delivered by registered or certified mail (postage prepaid, return receipt requested), it is considered received upon receipt as indicated by the date on the signed receipt. If a party refuses to accept notice or if notice cannot be delivered because of a change in address for which no notice was given, then it is considered received when the notice is rejected or unable to be delivered. If the notice is received after 5:00pm on a business day at the location specified in the address for that party, or on a day that is not a business day, then the notice is considered received at 9:00am on the next business day.

9.5 Severability. This section deals with what happens if a portion of the Contract is found to be unenforceable. If that's the case, the unenforceable portion will be changed to the minimum extent necessary to make it enforceable, unless that change is not permitted by law, in which case the portion will be disregarded. If any portion of the Contract is changed or disregarded because it is unenforceable, the rest of the Contract is still enforceable.

9.6 Signatures. The Client and the Animator must sign this document using Bonsai's e-signing system. These electronic signatures count as originals for all purposes.

9.7 Governing Law. The laws of the state of California govern the rights and obligations of the Client and the Animator under this Contract, without regard to conflict of law principles of that state.

9.8 Entire Contract. This Contract represents the parties' final and complete understanding of this job and the subject matter discussed in this Contract. This Contract supersedes all other contracts (both written and oral) between the parties.

THE PARTIES HERETO AGREE TO THE FOREGOING AS EVIDENCED BY THEIR SIGNATURES BELOW.

Animator
First Name
Last Name
Acme LLC.
Client
First Name
Last Name
Corporation Corp.